Banque Fatale by Stefan Dorra Published by Blatz 1997 Translation by Richard Ingram Distributed from The Rules Bank by Mike Siggins Contents: the board 5 value stones 16 cards with Aces in the game colours - the Cartes Fatale 40 chips each worth 1 million Francs (8 of each colour: red, yellow, green blue, orange) 4 screens 52 money cards (13 of each of these values: 1 million Francs, 2 million, 5 million, and 10 million) the rule book Preparations lay out the board place the scoring stones on the 6 million Francs positions on the value chart. give each player his chips, 2 of each colour. stand the screens up. lay a Carte Fatale featuring a single colour face up in front of each player. shuffle the rest of the cards and place three face-up cards on the Carte Fatale spaces. place the rest of the Carte Fatale cards face down on the top Carte Fatale space in a pile. place the money cards in four piles on the appropriate spaces. The idea and aim of the game Cartes Fatale increase in price and become valuable to sell. Your aim is to increase the value of your cards, and to sell at the right time. Whoever has the most money at the end wins. How to play A start player is chosen. The position passes clockwise. The start player can do different things during the round. In Phase 1 he selects the Carte Fatale which will be auctioned. In Phase 2 he counts the chips and alters the value of colours on board. In Phase 3 he can sell a Carte Fatale to the Banque Fatale. Phase 1: The Auction The start player chooses one of the 3 face up cards for auction. He places the card above the top edge of the board. He then replaces the card with one from the deck. All players take into their hands, in secret behind their screens, the number of chips which they wish to place on their card. They can bluff and place nothing if they wish. Then chips are simultaneously revealed. The player with the most chips wins the card. If there is a tie, the player nearest in clockwise order to the start player wins, or the start player himself if he is involved. The chips bid by all players remain on the table. Phase 2: The value of the colours is fixed The start player sorts all played chips by colour. The most used chip, as long as there are at least two, increases in value by 2 million - its value stone is moved 2 spaces up. If there is a tie, both increase in value by 2 million. If only one chip of the colour was played, that colour's value drops by 1 million. If no chips of a colour were played, its value drops by 2 million. When colours are moved beyond a value of 10 million, owners of appropriate aces receive a pay-out. For each ace worth 11 million, a player receives 5 million from the bank. For each ace worth 12 million, a player receives 6 million. For example: reds are worth 11 million. A player holds a card with 2 red aces on it, and another with one red ace on it. He receives 15 million Francs from the bank. After pay-outs, the affected value stones are moved back to the 6 million squares. The chips bid in Phase1 are now distributed. The player to the left of the auction winner starts, taking one chip of his choice. This action passes clockwise. Those who bid little or nothing will of course gain back more chips. Those who bid much may lose out. Phase 3: Selling Now the start player can sell one, and only one, Carte Fatale to the bank. He cannot sell a card that has just increased its price that round. He receives the current value of the card from the bank. If the card features two aces, the values of each ace are combined. Example: A card features red and green aces. Red is worth 7, green 9. The player sells the card for 16 million Francs. Sold cards are taken out of the game. The next round The player to the left of the previous start player becomes the new start player. He performs all the actions, per phase, which are his right. The reckoning The game continues until no Cartes Fatales are left. Now the winner can be found. Each player counts his money, adds to the total 1 million for each chip he has behind his screen, and then adds the values of his Carte Fatales in accordance with the value chart. The player with the highest overall total wins the game. Variant The game becomes more difficult to call if chips behind the screen are worthless. Some tips Aim to increase the value of colours held jointly by you and others. There is then a greater chance of selling for a good price.When chips are distributed, take those which match the colour whose value you wish to increase. Also collect and withhold those chips which will increase the value of opponents' cards. Be wary of losing more chips than you bid.