Johnny Controletti by Dominique Ehrhard Published by FX Schmid 1997 Translated by Richard Ingram Distributed from The Rules Bank by Mike Siggins Contents 60 money cards 6 wallet cards 1 numbered die 1 coloured die Preparations Each player takes 9 money cards: 1 x 5000, 2 x 2000, 4 x 1000, 2 x zero Mille = 13 Mille all told. In addition each player receives one wallet card of his choice which, with the coloured side showing, he holds as the last card behind his money so that opponents can see each other's colours. Six further money cards (1 x 5000, 2 x 2000, 1 x 1000, 1 x zero) are placed, after shuffling, as a face down pile in the middle of the table. These cards will be referred to from now as 'Aunt Carlotta's Savings Trust'. Any unused cards are removed from the game. The two dice should be placed near the savings. How to play Whoever most resembles Johnny Controletti starts, play passing clockwise. Whoever's turn it is, throws the coloured die and fixes via the colour thrown which opponent has to pay him money afterwards - that player is the debtor. If the player comes up with his own colour or one not in play, he can choose any opponent.The player then demands payment, and the opponent must hand over at least one money card face down. If the player is trusting and assumes the debtor has given him a decent amount, he takes the money and puts it in his 'wallet'. If the player is sceptical and believes that the amount paid is paltry, perhaps even a worthless zero, he throws the numbered die and turns over the proffered money card. There are now 3 possibilities: The number thrown ( x 1000 ) is less than the total of money. In this case, the debtor takes his money back and the dice thrower must pay the same amount again to the debtor. Then it is the next player's turn. Tip: Payment of at least 7000 means a sceptical player will lose, but if he is a trusting player you will have lost 7000! The number thrown ( x 1000 ) is the same as the money total. The die-thrower takes the money. His turn ends. The number thrown ( x 1000 ) is higher than the money offered. In this case the debtor must put down at least one more money card. If the die-thrower is now satisfied, he takes the money and his turn ends. However he can also still question the amount. If he does, he throws the die again and turns over the extra card(s). Possibilities 1), 2) and 3) now all apply again. When the situation is resolved as above, it is the next player's turn. 'Aunt Carlotta's Savings Trust', serves the player as a form of consolation. Every time the player loses out through being sceptical, (possibility 1), he can take the top money card from the trust and put it in his wallet. This he always does after paying the debtor. In other words, he must not give away money from the trust even if he cannot completely meet the 'debt' he owes the debtor. The game ends in one of 2 ways: If a player has 25000 Mille or more in his wallet, he is the winner.The sixth and last card is taken from 'Aunt Carlotta's Trust'. Whoever has amassed the most money at this point wins.. If there is a tie, the person making the most money with the least amount of cards wins. A few special rules Each player has the right during the game to enquire how many cards opponents hold - he can't enquire as to their value! If a player has no more money, he still continues to play. If this player's colour is rolled, it is bad luck for the die-thrower. His turn ends and he receives no consolation from the savings trust. The same is true if a debtor cannot fully pay off his debt. If the player whose turn it is cannot pay all he has to, he pays everything he can. If the player can't pay his exact debt due to lacking the right card combinations, he must pay more.