A Scheme to Generate Pairing for n Players in a Round Robin Tournament
Article by How-Hie Ling (h.ling@qut.edu.au)
I came up with the following scheme in 1982 for generating pairings for
for N players in a round robin competition. It has been used in some
regional football competitions.
The scheme works as follows:
- In the the first row, list out the player (or team) numbers in sequential order.
- If the largest number is odd, add the next number (the ghost player) to make even.
- Keep the the last number fixed at the last column.
- For subsequent rows, rotate the numbers to the right (except the last number) until the rotation is complete.
- Apply the pairing rainbows which arch from the first to the last, the second to the second last, and so on.
- Write out the pairs.
- The player who matches up with the ghost player has a bye.
Here is a simple example for 4 players.
The rows of numbers are the result of applying steps 1 to 4.
The rainbows at the top are the pairing operators (step 5).
Reading out the pairing gives:
round 1 |
1-4
|
2-3
|
round 2 |
3-4
|
1-2
|
round 3 |
2-4
|
3-1
|
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