Show Manager

Published by Queen Games
(originally published as Premiere by db spiele)
Designed by Dirk Henn
Translated by Kurt Adam and Richard Dewsbery
(Kurt did most of the work; Richard provided the changes from the original Premiere rules and added the mistakes)

For 2-6 players, from age 10 up.


To score the most ponts at the end of the game, by putting on musicals with the best casts of performers possible.

Setting Up

Each player gets the marker chits and reference card for a set (each player has a set of musical instruments). There should be one marker for each musical.

The reference card shows what the different roles are for each musical.

The performer cards show the name of the performer and what roles they're suited for (and how well suited, based on their point value). These are shuffled at the start of the game.

If there are between 4 and 6 players, each player starts with 18,000 Marks. For 2 or 3 players, they start with 36,000 Marks each. The performer cards are shuffled and four are placed on the small board (the Agents Card) with the 3,000 Mark, 2,000 Mark, 1,000 Mark and zero spaces.

Playing the Game

Each player takes a trun according to the following order, completing the three actions as required or desired before the next player takes a turn.

Turn order:

  1. Take a loan
  2. Exchange all performers on the Agents Card (by paying 2,000 Marks to the bank)
  3. Hire an actor or put up a show

A player may take a loan of up to 10,000 Marks from a show, but each show may only have one loan taken against it in the course of the game. In order to take a loan, then the number of points that the player wishes is subtracted from the score of the show and 1,000 Marks is paid to the player per point deducted. This deduction is written on the musical's marker chit below the line in the middle of the chit. The shows are then reordered within the city with the new value used to determine order.

A player may only take one loan per turn. Once all players have staged that musical, no loans may be taken out on that show by any player. When taking a loan, if a show's new value equals the value of a show already in the town, then the show that the loan is taken on is placed lower than the other show. Basically, the idea is that the show is removed and the other shows are pushed up to fill the gap. Then the show is placed back in the queue as if it's a new show.

A player may spend 2,000 Marks before takling a performer or staging a show and discard all the available performers on the Agents Card and replace them with four new ones drawn from the shuffled deck. A player may do his as many times during a turn as he can afford.

On a turn the player must either take a performer from the Agents Card and pay the amount designated on the space or instead stage a show. The performer cards left are shifted down and a new card is placed on the 3,000 space.

In order to stage a show, a player plays one performer from their hand for each role in the show. Performers that have a value for the role (i.e. are suited for it) score that number. Performers that do not have a value are "miscast" and score 0. The wild cards (Provinzschauspieler) score one for any role and are never miscast. Also, if no roles are miscast, then the player scores an additional point for each role in the show (only if all roles are either cast correctly or played by a wild card). This value is written in the top box of the player's marker chit for that show and is placed in one of the cities.

If the player is the first one to stage the show, then they may choose any city that doesn't already have a show. All other productions of that same show will be staged in that same city (so you should have one city left over). The shows are ordered by their scores. If there is a tie, then the newer show is lower than the show that is already in place.

When staging a show, a player may not have more than two performers left in their hand. If the show is the last one that they need to stage, then they may only have one performer left.

Ending the Game

The game ends when all of the players have staged all of the shows. The players then score the value adjacent to their show in each city and the player with the highest total wins the game. If there is a tie, the winner is the player with most money left. Note that the value recorded on the marker chit is used only to determine the popularity of the musical in the city where it is staged; it is not added to a player's score. If there are between 4 and 6 players, each player stages 4 shows - once they have staged one of each show, they sit out the rest of the game. If there are only 2 or 3 players, they stage 8 shows each (2 of every show), and use two sets of marker chits each.

Running out of cards in the performer deck - performers that have been cast in a show are out of the game once the show has been staged. However, performers that were discarded from the Agents Card are available to be re-used if the deck of performer cards runs out.


(these were the original rules for less than 6 players in Premiere, as published by db spiele)

If you have four or five playing, the other sets of markers are still used. They are simply given the values shown in the rules and marked with a P (for provincial). Once a player has staged the first show of a type, the provincial productions are also placed in the same city with the proper ordering among the three shows.

Wolf Queenie King Lear Ballet
4 players 13, 17 18, 22 23, 27 28, 32
5 players 15 20 25 30

The Game Cabinet - - Ken Tidwell