Suppenkasper
Designed by Karl-Heinz Schmiel
Published by Mattel
Translation by ??
3-6 Players
Each player's figure is placed on the TRAUMFIGUR (dream figure) space.
Each player receives 3 red discs. Shuffle the cards and deal all cards
out. The player dealt the TISCHLEIN DECK DICH special card begins play.
The player who leads to a trick must place an entree (Torte, Fish, or Meat
(Fleisch)), or a Fast Food or Take Out Meal (Fertiggericht). Entrees may be
played alone, or with any number of Side Dishes (Cream (Sahne), Dumpling
(Knodel), or Potato (Kartoffeln)) of the same color.
The next player clockwise has three choices:
1) Eat the meal. Fast Food, Take Out Meals, and Museli count at face
value; Entrees are counted at face value unless two or more
appropriate side dishes have been played, in which case their value
is multiplied by the number of side dishes. Use the Weight Table
(Gewichtstabelle) card to determine how far to move your piece
around the table.
2) Add a card or cards to the trick. Cards may be added as follows:
- Entrees may not be added to any trick, only to start new tricks.
- Dumplings (Knodels) may only be added to Meat (Fleisch).
- Potatoes (Kartoffeln) may only be added to Fish.
- Cream (Sahne) may only be added to Tortes.
- Fast Food may be added to Fast Food.
- Take Out Meals may be added to Take Out Meals.
- Musli may be added to any trick.
3) A red or special card may be played. These cards have the
following effects:
Red cards:
- FdH: The player must eat the meal on which he or she plays the card, but counts only half the calories.
- null: The player eats the meal, but counts no calories.
- -2: The player eats the meal, but subtracts 2 from the effect.
- -1: The player rejects the meal, and goes DOWN 1 for not eating. The meal is then passed on to the next player, who can only play another red card or eat the meal.
- KUR: The player eats the meal, but only counts the musli.
Special cards:
- Suppen-Kasper: The player eats the meal, but ignores the calories and instead moves down 3. If this card is held at the end of a round, the player goes down for any -1 and -2 cards still held.
- Fress Sack: Can be played on any trick containing a Take Out meal, to eat the meal with the usual effects. If held at the end of the round, the player holding it must eat all outstanding Take Out meals from all hands.
- Mecker-Ziege: Has the same effect as Fress Sack, but applies to Fast Food.
- Nasch-Katze: Has the same effect as Fress Sack, but applies to Tortes and Cream (Sahne).
The player who eats the meal leads to the next trick.
A round ends when a player can not lead to a trick when it is their turn to do
so. All players must then try to make up menus from all of the menu cards in
their hands. They must then eat the menus. Red cards have no effect (unless
effected by Suppen-Kasper).
At the beginning of a round, a player may use a red chip to:
- Go down three spaces on the board, -or-
- Give three cards away (to different players if possible), -or-
- Ask for three red cards (from three different players if possible). The player may continue to ask until he or she gets three.
The game ends when a player reaches either end of the weight scale (Dicker
Brocken or Suppenkasper). The player nearest the Dream Figure space is then
the winner. In case of a tie, the player with the most red chips left is the
winner.
When playing with only 3 players, remove the following 18 cards:
- 1 Musli
- 2 Fast Food
- 2 Take Out Meals (Fertiggericht)
- 3 Entrees (600 Torte, 700 Fish, 1000 Meat (Fleisch))
- 3 Side Dishes (Cream (Sahne), Dumpling (Knodel), and Potato (Kartoffeln))
- 1 Null Diet (null)
- 1 Half Portion (FdH)
- 2 Grain Diet (KUR)
- 1 Diet Pill (-2)
- 2 No, I'll Pass (-1)
The Game Cabinet
- editor@gamecabinet.com
- Joe Huber