neutral - X-RAY VISION - all squares are in LOS for one spell
neutral - HAND OF FATE - Anytime *anyone* needs to roll the D4, you can play this card a declare what is rolled - 1, 2, 3, or 4.
neutral - STONE TO GLASS - turns stone wall to glass (has LOS through it). Turns solid stone square to glass; anyone with LOS to the solid glass square also has LOS as if they were in the square, due to prismatic effects.
neutral - HEAL - heal NUMBER hits; does not increase hit points, only recovers lost hit points.
neutral - RECHARGE WAND - Adds NUMBER-1 charges to any wand you are holding. Must have NUMBER card to use. Wand need not be empty. (wands are not discarded when empty)
neutral/counteraction - CREATE MIRROR - creates double-sided or one-way mirror. Can be created against a wall or door, in an empty edge, or at 45 degrees in an empty square. Takes 1 point to break it. LOS as a mirror, of course. Can use as a COUNTERACTION to a LOS spell; spell is redirected as the mirror creator wants. VISIONSTONE can't see through mirror.
neutral - BLINK - teleport to any LOS square. Does not count as movement.
neutral - TIME TRAVEL - starts your turn over, except you don't have this card.
Rules rendition by Merlyn LeRoy, Eden Prairie, MN, USAmerlyn@digibd.com July 24, 1993
The Game Cabinet - firstname.lastname@example.org - Ken Tidwell