FALSCHE FUFFZIGER (Friedemann Friese): May be the second best business game
ever, second only to SCHOKO & CO. Might even be as good except for a small
luck element that may not be as significant as I think. I played it twice.
Subject is counterfeit money. Lots of clever mechanics within the overall
system. Not as long as it appears.
WUCHERER (Friedemann Friese): Great little card game about apartment houses.
Double sided cards drive the system. Quick, possibly too quick with 5 or 6,
but you can easily extend it. A hassle the first time through because of
all the different cards, but worth it, and the second game is much easier.
TERRAIN VAGUE (Ludodelire): A game that everyone likes when they play it,
but no one seems in a rush to play again. Probably because it is very
chess-like and involved. Great system with lots of interaction and lots of
clever balancing elements. The subject is teenage gangs at war in a
junkyard. Sort of an abstract wargame. I only played it once, but I'd try
it again.
WURMELN (Blatz): Worm race game that is simple but lots of fun. Some people
I didn't think would like it because of the mechanics and/or the theme, did
like it anyway.
VOLLE LOTTE (Abacus): Great little card and dice game. Sort of YAHTZEE and
CAN'T STOP with cards. Don't pass it up.
TRAUMLAND (Piatnik): Terrific trick taking card game. The twist is that a
trick can be any number of cards from 1-30, depending on what's played
when. I played it a bunch of times. I liked it better with 3 than 4, but it
was still okay with 4. Probably overpriced since all you get is a card deck
in a much too large box, but the play value is real. By Hartmutt Witt,
designer of KOALITION among others.
LAST PARADISE (Franckh): This one was really new last year, but I just got
to play it for the first time. A great 20 minute game with just enough
strategy to keep you interested. Great bidding system. Unfortunately, it
just isn't worth the 90-100 DM price. Reiner Knizia design.
BIG BOSS (Franckh): After the first game, I thought this was better than
ACQUIRE. But I've changed my mind now, after the second game. A good
ACQUIRE VARIANT, but again, probably not worth the 100 DM price, even
with the nice components.
TEUFEL, TEUFEL (Salagames): Abstract game with a very unusual system. I'd
try it again, but I can't decide what the replay value is yet. By Hartmutt
Witt.
AUSGEBREMST (ASS): Uses the same basic system as AVE CAESAR by Ravensburger,
except the theme this time around is auto racing. Everyone seems to like it.
Adds more strategy to the system and gives you a lot more variety with more
tracks and various difficulty levels.
KOHLE, KIES, KNETE (Schmidt): Terrific Sid Sackson game about making deals.
I played it twice, both times with 6 players, and each game took about 3
hours. So 6 players may not be the best number. With 4 players, it should
only take 1 1/2 hours. There are periods in the game, a couple of minutes
long, where everyone just draws cards. But these slight lulls are necessary
because the rest of the game is played a frantic pace. If you like loud,
fast-moving games with lots of diplomacy and manipulation, this one is for
you. I can't wait to play it again.
HOBBITS (Ringgeister): Didn't get to play this one, because there
isn't an English translation yet. Looks beautiful. Iron Crown is supposedly
publishing an English version soon.
VERKEHRSCHAOS (Klee): Lots of good
word of mouth about this one since I've gotten back from Germany. Game is
about traffic jams in the city. There is a problem with the way the game
ends, but apparently there are homemade rules to correct this already. This
is the one I completely missed at Essen. Last year it was ZANKAPFEL.
Alan Moon